Journal
Notes from a very small studio. Mostly Switchback: what shipped, what it taught me, and what is coming up the trail.
-
· Coming to SwitchbackMeet Jimothy.
A short-spined raccoon from Ballard joins the cast: a prance, a somersault, a dance at 130 BPM, opinions about your visitors’ picnics, and a show of his own.
Read the post → -
· Update notesHerons and Hidden Treasure.
Version 1.0.10: great blue herons that nest and raise chicks, treasure chests hidden in your parks, rowboats, canoes and river tubing, a Trailboard for every park and a new Lake Loop.
Read the post → -
· Seasonal eventHalloween in Switchback.
Until October 31: pumpkins, a graveyard and a witch’s cauldron to build, parks that decorate themselves, visitors in costume, a witch on a broom and a pumpkin moon on the night.
Read the post → -
· Launch daySwitchback is on Android.
Out now on Google Play, free, for Android phones and tablets. The same game as on iPhone, under a different name, and the one thing that does not carry over between stores.
Read the post → -
· Behind the scenesBuilding Switchback with AI: the asset factories.
How a piece of the park gets built: procedural 3D, shared rules, visual review and the performance checks that make it work on a phone.
Read the post → -
· Update notesHorses & Stables is here.
The first add-on: barns, a herd to name and look after, guided trail rides and riding in first person, plus two new parks. And, free for everyone, a new sky, rainbows, picnics, moose and a much faster game.
Read the post → -
· Launch daySwitchback is out.
RollerCoaster Tycoon, except it is a national park. Trails, hikee intent, camps, volunteers, fee gates, and the first-person ride along where you finally find out whether that climb was fair.
Read the post →